We adjusted a font file to fixed width with a -31 metric to tighten the kearning between characters for 32 and -59 for 64. xAdvance , xOffset, and yOffset are showing 0. When we plug the .fnt XML file in to our system the letters are very far apart and the xAdvance looks to have doubled or tripled, with the xAdvance being at 60 to 100. Not sure why this is happening since everything looks correct in Glyph Designer. Any ideas on how to fix this? Everything looks perfect when we preview it in Glyph Designer but doesn't look as previewed when we plug it in to our game.